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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

特記事項: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. このユニットの狂戦攻撃が使われた場合、このユニットはそのユニット自身か敵が倒れるまで攻撃し続けます。

クラスチェンジ元: Behemoth
クラスチェンジ先:
コスト:35
HP: 60
移動: 5
経験: 100
レベル: 2
属性: 混沌
IDMinotaur Ancient Behemoth
能力: divine health en
(image)maul
斬撃
7 - 4
格闘
狂戦
抵抗力:
斬撃-10%
貫通0%
打撃0%
火炎-10%
冷気10%
秘術-30%
地形移動コスト防御
キノコの森240%
140%
150%
平原130%
150%
150%
沼地320%
洞窟140%
洞窟の壁9920%
浅瀬320%
深い割目9920%
深水9910%
砂地230%
220%